Developed by Britain’s Rocksteady Studies, Arkham Knight is the fourth installment in this series of Batman games, following Asylum, City, and the mostly forgotten Origins.
Using a wide variety of gadgets, martial arts techniques, and the cover of darkness, the “world’s greatest detective” is well-prepared to take on his final challenge.
Arkham Knight takes place a year after the events of Arkham City. Scarecrow has rigged Gotham City with bombs that set off with his infamous “fear toxin”, forcing a massive evacuation of the entire city. Batman and Commissioner Gordon are left to clean up the mess, and they will go against all the old favourites: Penguin, Two-Face and Harley Quinn, just to name a few.
Taking full advantage of the capabilities of next generation consoles, Arkham Knight allows for up to five times the number of on-screen enemies that was possible in Arkham City, and riots can feature up to fifty on-screen enemies interacting with the environment to smash items and objects not to mention your Batman’s face. The technical changes also allow for cutscenes to be rendered in real time, where previous installments had used pre-rendered videos to compensate for the drag in console speeds on both the PlayStation 3 and Xbox 360.
Case in point, the technology behind both the PS4 and Xbox ONE allows Rocksteady Studios to dream up new ways for gamers to interact with the characaters and dive into the story of the game, creating a fully-immersive experience.
Did I mention the Batmobile yet?
Yeah, this one’s got the Batmobile. It will perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and, of course, can fire deadly missiles. Batman can even eject from the Batmobile and immediately begin gliding around.
Get ready to embrace the darkness.
Batman: Arkham Knight will be released on June 2 for the PS4, Xbox ONE, and PC.