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Game Review - DmC: Devil May Care - The Crying Game

GAMING: As a reboot of the popular game series originally developed by Capcom, this version of the franchise is a stellar example of how far games have come in terms of both story and gameplay since then.


By Jean-Pierre Mestanza

Monday 28 January 2013 04:56 PM


Released last week for both the PlayStation 3 and Xbox 360, DmC: Devil May Cry is a slasher game where the user, controlling the main character Dante, slays demons in the city of Limbo.

Dante lives in a universe not a million miles away from ours, by which it is controlled by fat cats who hold power over people through debt and media. He begins working with a group called ‘The Order’, an underground outfit that aims to set things right with the world.

Dante is able to see through the cloaks of fake humans and figure out who are the true demons in Limbo.

However, the universe seems to move against him, even during fights scenes where escape routes are cut off and corruption has even overtaken inanimate objects.

The game allows users to juggle weapons during group attacks, causing more damage and increasing the weapon’s effectiveness. The moves are all done with an air of smoothness, which makes it more than just a button-smasher: gamers are rewarded for using innovative killing combinations.

It’s easy to see why DmC: Devil May Cry, only released just two weeks ago, has already gained a noted following from people other than fans of the previous version of the game.

And as a reboot, it keeps the legacy alive while also pulling in a story that is both interesting and “out there”.

 

DmC: Devil May Cry

4 Stars

Maker:
Capcom and Ninja Theory
Released:
January 15
Platform:
(PS3, Xbox 360)