The game tells the story of Jodie Holmes, a young woman who has a psychic connection with a being from another realm whom she calls Aiden.
Though the story follows Jodie for 15 years of her life, the game is as much about Aiden and his struggle to communicate with the living world through occasional violent outbursts.
Told in a schizophrenic non-linear format, Beyond: Two Souls forces the user to become a passive participant by giving them a choice whenever an action needs to happen.
These choices eventually dictate the type of character Jodie becomes and the story that plays out, though many of the scenes are rarely playable and the user is left watching (watching!) a game.
The player can shift control between both characters, but little can be achieved and freedoms within the gaming world are rarely granted even when a choice is made. Oh, and did we mention that actors Ellen Paige and Willem Dafoe provide the voices for the major characters?
The game feels more like an computer-generated film with occasional button-play rather than, you know, an actual video game. The story thrusts the user in dramatic moments and action sequences, but the limited and simplistic gameplay seems to take a back-seat to the plot every time.
Though it has potential, Beyond: Two Souls should be treated with caution as a novelty game, not a true video game in any kind of traditional sense. Let’s hope it’s not a glimpse of the future.
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